AI Insights · Timothy · October 2021
Top 5 First Person Games Performance in Ireland, Q3 2021
An overview of the performance of the top 5 first-person games on a unified platform in Ireland during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 first-person games on a unified platform in Ireland exhibited varying trends in downloads, revenue, and active users. Below, we explore the performance of these games, with data sourced from Sensor Tower.
Minecraft from Mojang showed a fairly stable revenue throughout Q3, starting at around $10.5K in late June and peaking at $11.5K in mid-August before dipping to $8.2K by the end of September. Weekly downloads for the game fluctuated, starting at 309 and peaking at 587 in the last week of September. Active users saw a steady increase over the quarter, growing from approximately 59.7K in late June to 65.6K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced some variability in its revenue, with a high of $7.8K in late August and a low of $4.3K in early August. Weekly downloads showed a general decline, starting at 1.2K in early July and ending at 1.2K in late September. The active user count decreased from 35.8K in late June to 30.7K at the end of September.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. had a revenue peak of $3K in the last week of July and mid-September. Downloads were highest at the end of July, reaching 429, but dropped to 304 by the end of the quarter. Active users remained relatively stable, starting at 3.8K in late June and ending at 3.1K by the end of September.
Choices: Stories You Play by Pixelberry Studios saw its revenue peak at $3.1K in early August, with the lowest point at $1.7K in mid-September. Downloads were highest in late July at 449 and lowest in mid-September at 172. Active users decreased from 8.8K in late June to 6.5K by the end of September.
Finally, Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a revenue peak of $2.6K in early August, with the lowest revenue at $1.7K in mid-July. Downloads showed a peak of 424 in early August, ending the quarter at 170. The active user count decreased from 1K in late June to 816 by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.